It is a fresh month for Rust development and we are seeing a bunch of welcomed changes along with a new raiding tool! After asking the community for a changes wishlist, the team is on fire, rocking out a ton of improvements.
- How Much Dmg Do Satchel Charges Do To Walls Like
- How Much Dmg Do Satchel Charges Do To Walls Work
- How Much Dmg Do Satchel Charges Do To Walls Look
- Instead of having to go from beancans to explosives, it would be nice to be able to use F1 Grenades to do some raiding. Small stash + 4 F1 Grenades + 50 low grade fuel. Make the damage between Satchel charge and C4. Add a small burn element, so it can set fire to the inside of the base, for 3-5 seconds. Collect and organize feedback with Nolt.
- File Charge ID 1241 Rarity Epic Type Remote Explosive Slots 1 Slots (1x1) Storage 0 Slots (0x0) Health 1 Range 4 Radius N/A Offset 0.05 Special Vulnerable Explosion 36 The Demolition Charge is an Epic Remote Explosive in Unturned 3. It is used in conjunction with a Detonator. It produces a beeping sound when placed which can attract nearby zombies or players. It can be found at military areas.
Given this week is the first update of the month, all maps will wipe when the patch goes live on Thursday (no sign of a forced XP wipe). Let’s get into it..
Active: Ziggs flings an explosive charge towards the target area, revealing its surroundings, and exploding after 4 seconds. Satchel Charge can be recast at no delay. Numark ns6 driver download for mac vs 1.7. When exploding, the Satchel Charge deals magic damage and knocks back all surrounding enemies by 250 units.
Satchel charge added
A new, lower tier way of raiding has been added: The satchel charge. Made of 4 beancan grenades and a small stash, this explosive package is good for destroying wood and sheet metal doors. They take 30 seconds to craft, stack to 10, and are unlocked at level 15. They also exhibit beancan behavior (meaning there can be duds, short fuses, long fuses, etc.). Here’s some details and damage stats:
Rotation
Top of the wishlist, the ability to rotate has been added! Done by pressing ‘R’, items can now rotate 90 degrees prior to being placed. This functionality has been added to all building blocks (walls, doors, etc.) along with all placeable items (furnace, boxes, etc.).
Crossbow reload buff
The very unpopular nerf of the crossbow has been reversed, you can now once again reload a crossbow while running.
XP changes
How Much Dmg Do Satchel Charges Do To Walls Like
Helk has also made some changes to XP. First, you now earn XP from bandaging and syringing other players (max 1.0 per use) along with XP if someone uses your bandage or syringe. Finally, he’s also removed the gather diminishing from others and changed the max XP which can be earned from that to 2.
Bleed changes
Andre has tweaked how bleeding works and is displayed. The bleeding rate is 20 damage per minute and bleed causing weapons add 20 bleeding per 100 damage that was dealt (so if you do 50 damage to someone, they will have 10 bleed). Also, bleeding is now displayed as total damage that will be applied over the bleeding duration.
Quality of life improvements
The team has also made a bunch of quality of life changes. Here are some highlights:
- C4 costs 20% less sulfur
- The crafting time for explosives and gunpowder has been reduced by half or more
- Armored door is available at level 17 (was 20)
- Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
- Changed how armor absorbs damage (so clothing and armor correctly add up)
- Added ammo type to combat log
Other things
There have also been a handful of other fixes:
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- Bean cans are slightly more expensive
- Added hurt admin console command (takes amount of damage as parameter)
- Fixed explosive rounds dealing almost double explosive damage
- Fixed rock box stacking exploits (RUST-1145)
- Fixed high external walls/gates being placeable in foundations (RUST-41)
Satchel Charge | |
---|---|
Weapon | |
Type: | Ordnance |
Damage: | Very High |
Fire Rate: | Slow Deployment |
Range: | 5-7 Meter Radius |
Encumbrance: | 36% |
Equipment Slot: | 3 |
Logistics | |
Cost: | 100 15 |
Amount produced (): | 5 |
“ | A demolition device used to take down sturdy structures. | „ |
— In-game description |
The Satchel Charge is an extremely high-damage placeable explosive. The usage is most recommended for breaching Wall (Tier 3), destroying mid-high tier Forward Bases, Bridges, and mid-high tier Static Bases. They are particularly effective against Garrisoned Houses requiring only 1 Satchel to destroy. Satchels take 5 seconds to plant, and detonate in 5 seconds. Most high-level structures will take several charges to destroy.
How Much Dmg Do Satchel Charges Do To Walls Work
Crafting[edit | edit source]
The Satchel Charge is obtained via production in a Factory.
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